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irockyou
November 26th, 2006, 07:33 PM
Since we're all gamers, and this forum didn't have one yet... I figured I'd start one :).

Here's a comparison of the two sides:
PC:
- Better, front-line, constantly updated graphics.
- Large multiplayer servers; as many players as your internet can hold; no limit.
- Good games for PC only + any good games for console has PC ports.
- No size limit; can have as many discs/dvds as the devs want.
- No cost to produce games.
* One player, unless you take turns, which is no fun at all.
* EXTREMELY EXPENSIVE, unless you know alot about computers and can build your own, which most people can't.

Console:
- Buy one, and your set. End of story; no upgrading necessary.
- Sit-down-and-play-with-friends factor.
- Cheap by comparison (even the PS3 can be considered cheap)
* Miss out on some good games, unless you own them all, which would be more expensive than a PC.
* Devs have to pay money to Microsoft/Sony/Nintendo to produce games for the system, which third-party developers (such as the ones that made CS, or the devs making BM:S) can't always afford.
* Graphics start out kinda suck, and just get worse.
* Controllers offer little or no control in FPS and RTS.

In my opinion, the PC is infinitely better due to t he sheer amount of good games that it gets, not to mention the third-party mods that can be downloaded. Opinions?

Ares
November 26th, 2006, 07:48 PM
I'd have to say PC. Sure, PC's are expensive, but there is quite literally nothing a console can do that a PC can't potentially either match or exceede. The only issue is the one player at a time deal, but, that's what LAN parties are for! :)


As well, you can't beat the keyboard and mouse as control units. You've got the near pinpoint precision of a mouse, along with somewhere under 100 individual buttons on a standard keyboard. Meanwhile, you've got the PS3 and 360 controllers with around 10 buttons (give or take a few), a D-pad and two tiny joysticks to work with, or the Wii with a D-pad, 3 or 4 buttons, an attachable analong stick, and an imput method essentially the same as a mouse, but with a third dimension. Console developers have to cram functions together, wheras on the PC you can quite literally have a seperate button for almost anything.

irockyou
November 26th, 2006, 08:12 PM
As well, you can't beat the keyboard and mouse as control units. You've got the near pinpoint precision of a mouse, along with somewhere under 100 individual buttons on a standard keyboard.

Forgot about the disadvantage the controllers have! Ill add that.

-58
November 26th, 2006, 09:33 PM
This is a forum of Half Life fans. I expect you'll find a very, very, very small percentage of folk who prefer consoles over computers here.

Flarty
November 26th, 2006, 11:25 PM
depends, some games are better suited to consoles, like the MGS series, and a mouse and keyboard only offer better acuracy over the FPS genre, a game pad would be better for racing as such,

hot564231
November 26th, 2006, 11:28 PM
"Controllers offer little or no control in FPS"

Bullshat! i find playing in Controllers for FPS's on HL1 for PS2 was alot easier than keyboard

irockyou
November 27th, 2006, 06:52 AM
"Controllers offer little or no control in FPS"

Bullshat! i find playing in Controllers for FPS's on HL1 for PS2 was alot easier than keyboard

HOW??!! I could have a cup of tea by the time it takes you to make a 360 in Halo. Seriously, for close-combat you have to turn quickly, for sniping you have to be slow and precise. You can do that with a mouse, but not with a controller, unless you change your settings every 5 seconds. You have to find a middle-ground, which sucks.

P-Thunder.
November 27th, 2006, 07:47 AM
I think pads are better for some games like RPG like zelda and them lot also racing games. But for FPS i think keyboard and mouse is much easier!

ZitaX
November 27th, 2006, 09:15 AM
PC of course. I never really enjoyed consolegaming. Mostly cause it was no way to play over internet or with your friends at LAN (ok, Splitscreen, but thats just lame).

Of course, today u can go over Xboxlive, but hey! Who want's to pay an extra 10 dollars/month for something much more fun on the PC??

P-Thunder.
November 27th, 2006, 09:35 AM
Ive spent manny years gaming on the PC so i'd struggle to play a console now. The last console i played properly was with my nintendo 64 years ago!

DKR1138
November 27th, 2006, 10:29 AM
I hate people who go PC, because of the mouse factor in FPS... really, once you get into it, I can operate a D-pad controller better and more responsive than a Mouse!..

Plus, saying that Console games look worse and just get worse is completely false, I mean at Xbox's prime, the games really, really got good... with some customisation and good work, they got Doom3 running on the Xbox perfectly, and it looked better than Halo2 considerably.

Half-life2 however on Xbox was a crap example of porting, Valve completely wasted there time on that, and completely done a pretty aweful job at the same time. While you got HL2 in full, working smoothly, they made many sacrafices which otherwise I think they could have bipassed in better console customisation for the game and left it looking better.


and if you just want to look at Console awesomeness that surpases current PC games, you need only look at Gears of War. That game regardless if it makes it to PC, is a console game all the way.

Edit: also the future of gaming isn't in the PC market, even though Mircosoft are estabishing Games for Windows and trying to alter the fact. That, console production games make more money, are received better by the general public AND the most important factor, that EVERYONE has the same system. So they only have to optimise there product for one system set. Can you begin to see the benefits this has to gaming companies when it comes to costs in development.

amd2800barton
November 27th, 2006, 12:15 PM
your argument of a console is always constant is somewhat fallible. for one, there are a number of different consoles, and you can have a game released on xbox, ps2, gcube, 360, ps3, and wii. in addition, there are a number of different hardware upgrades that can be done, as simple as changing controllers that requires the system to be compatible. coding for each different console can require a lot of work. whereas coding for a pc is relatively consistent, so long as the computer has the minimum requirements to run the graphics and physics of the game.

"Controllers offer little or no control in FPS"

Bullshat! i find playing in Controllers for FPS's on HL1 for PS2 was alot easier than keyboard

thats a misconception. console games have much larger hitboxes for player models, and help the shooter out with things like auto aim. Not that this isn't also done on the pc, however, a person who snipes a fast moving target on the console isn't necessarily as skilled as one who does it on the pc.

you put the crosshairs in the general area of the person's head and you score a kill. on the pc, you have to be bang on, even compensate for a slow firing weapon to head shot a person.

Dr.Aaron
November 27th, 2006, 12:23 PM
thats a misconception. console games have much larger hitboxes for player models, and help the shooter out with things like auto aim. Not that this isn't also done on the pc, however, a person who snipes a fast moving target on the console isn't necessarily as skilled as one who does it on the pc.

you put the crosshairs in the general area of the person's head and you score a kill. on the pc, you have to be bang on, even compensate for a slow firing weapon to head shot a person.
Actually I can bunny hop alot easier on the ps2 version of Half-Life, and I can't do it as easier on pc. Meh.

Anyways both have advantages and disadvantages, which makes it down to personal opinion, and besides I'm uber pwnage at console gaming, and just regular pwnage at pc. :)