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Ares
November 17th, 2007, 04:52 PM
Crysis needs no introduction, but I'm going to go ahead and give one anyway:

In case you've been completely oblivious as to the happenings in the world of gaming for the past 20 or so months, Crysis is THE title which is supposed to set the new standard for this generation of PC games. About 18 or so months ago, screenshots were released showing off photorealistic graphics. Videos were released later showing life-like animations and AI reactions. Promises were made of inclusions of "sandbox" style free-play, letting the player go about the island where the game takes place completing objectives how they wished. Seriously, when shots like THIS (http://cache.kotaku.com/assets/resources/2006/12/Crysis.jpg) and THIS (http://www.tech2.com/media/photogallery/crysis_450x360.jpg) and THIS (http://ve3dmedia.ign.com/ve3d/image/article/745/745255/new-crysis-dx10-screenshot-20061110001326035.jpg) and were released 18 months ago, it was hard to not be impressed.

So here we are, 18 months later. Crysis has been released. Does it deliver? Well... yes and no. I'll be honest here, my friends and I wanted to despise Crysis. We really did. It had to be the game equivalent of a dumb blonde. All looks, no personality. It was decided one of us had to buckle down and make a scientific analysis of our hatred (aka play through the game), and that task fell to me. Turns out our preliminary idea of Crysis was completely wrong. I give credit where it's due, and Crysis does deserve plenty of credit.

I'll say the good right now just to make sure there are no misconceptions- I enjoyed playing through Crysis a lot! The graphics were stunning, the enemy soldier AI was 95% of the time stellar, the environments were beautiful, the plot cool and cliche (like any other action game), and the sandbox gameplay was a refreshing break from the tight path many other games lead you down. I can easily see why it's gotten glowing reviews from nearly every organization which looks at video games and is being heralded as a new standard for first person shooters, if not games in general.

Crysis is not just good, it's great. Here's where the worship ends though. Sorry PC Gamer, I'll be damned if Crysis is 2% away from being the perfect game. For every amazing feature in Crysis, there's a downside. Take the graphics. They look great at a distance, but sometimes if you take an up-close view, the textures look poorly done. If Crysis was released a few months ago, they could've gotten away with it, but when their competition is Call of Duty 4, Gears of War (for the PC), and (in a week), Unreal Tournament 3, all of which have textures crisper than freshly starched pants, it really shows. Obviously, Crysis is the bane of computers everywhere too. Running the game on "High" setting (1 tier below direct x 10 as I only have Windows XP), I hovered around 34 FPS, with frequent dips to 27-29 FPS, and the occasional drop to the equivalent of a high-speed slide show. I guess all those beautiful forested levels have a cost.

The AI for the most part is awesome, which makes the few quirks soldiers have, the outright stupidity of alien AI, and the stupid but x-ray vision wielding AI of helicopters that much more frustrating. Of these, the most frustrating is the AI of the choppers. Now, helicopters in a warzone are NOT fun places to be, especially zones where people on the ground can hide (i.e.: Jungles!). If you live in the States like I do, you can relate to this by the number of reports we get each week of how many helicopters crash in combat due to them getting peppered by small-arms fire. The North Korean helicopter AI's tactic to deal with this (since they're always in jungle environments in the game) is to hover directly over you and then fire with their rocket-propelled depleted uranium rounds that defy friction as they spot you through x-ray vision. Even when you're invisible, the chopper floats over you, no matter what. Cloaked and running through woods so thick they block 90% of the sunlight? He'll be right over you. 40 feet under murky water? He will be watching you AND shooting through the water. In a building the engine doesn't allow to be destroyed? He'll be shooting at the exact point where you are in the building, leaving a nice indicator of where you've been on the walls outside (in the form of a line of bullet holes). It doesn't revert to a seach pattern (by the way, the soldier AI DOES start to search, so it's not like the whole idea slipped their mind), it doesn't break off, worried it could get hit by small arms fire from the jungle, it just floats over you, like a satellite.

It's inconsistencies and let downs like this throughout the game which prevent it from being a masterpiece of computer entertainment. The nano-suit combined with combat in general is a good example of this. With the nano-suit, you can jump 5x or more the normal height you could, run at least 10x faster, batter open the watertight bulkhead doors in an aircraft carrier, and fall around 30-40 feet without too much harm. At the same time, even in max strength mode, it can take 3 punches to kill a normal North Korean soldier from behind, whereas he can kill me in one. It also seems that North Koreans wearing what's essentially a kevlar and ceramic version of roman legionary armor can take more hits than me in my multi-million dollar suit. Again, all minor inconsistencies, but in a game that's supposed to be the benchmark for the upcoming generation of video games, it seems a bit lazy to overlook things like this in game development. It's like they never really decided whether the suit would make you a one man army, or if it simply was supposed to enhance the survivability and combat effectiveness of a clever wielder.

The biggest letdown the whole game hits you with though is right after you emerge from the alien ship. For all of Crysis' faults, the game up to and including the interior of the alien ship is a tour-de-force. After that, the game looses a lot of its steam. The great sandbox style play which let you pick your fights and the spiffy AI which made the fights that much more interesting vanish, same with the ability to use the terrain to your advantage. Since most of your enemies fly and shoot with nearly perfect accuracy, the fights stop feeling intense and plausible (since you're strafing and bunny hopping for dear life in maximum speed mode instead of taking cover and sneaking to your enemy's flank) and start feeling like just about every twitch shooter ever made.There are no three way fights between US forces, NK forces, and aliens. Oh right, did I mention the final level is a boss fight? Yes, believe it or not, the end of the "future of first person shooters" is a BOSS FIGHT. It's not one of the newer types of boss fights either, requiring you to cleverly use some exploit you find to end it quickly, it's a standard one, meaning step one is to knock out this thing, then they loose a bit of their shields, you blow up the next part/weapon, etc, etc, etc. Hardly a suitable end to a game such as Crysis.

To sum things up, Crysis is a great game which would've been jaw-droppingly amazing had the development team not completely screwed over the game after you left the alien ship and was more consistent with quality control.

THE FINAL WORD:
The Good:
-Amazing Graphics, Sound, and Atmosphere
-(Mostly) Great AI
-Sandbox Gameplay
-Imaginative Design of Aliens
-Cool feel to the game
The Bad:
-Sandbox Gameplay and Great AI no longer apply for the last hour and a half of the game.
-HUGE demand on your PC
-Quirks here and there which should have been polished.

OVERALL GRADE: 86%
As cool as it can get, Crysis has some major issues and bugs that should have been stamped out or fixed on the drawing boards.

Wasabi
November 17th, 2007, 05:02 PM
Heh. I knew Crysis would end up just like Far Cry. Great, up until it's mutants (or aliens) everywhere.

Russell
November 17th, 2007, 09:04 PM
Thanks for the Review.

brokenfridgehinge
November 17th, 2007, 11:39 PM
I imagine Crytek will release a patch that will fix some of the AI issues pretty soon. One thing that I hope they fix is the amount of pop-up. I run everything on high, and as I walk , things are popping up everywhere, such as sticks on the beach that are 3 meters away.

jambo
November 18th, 2007, 05:07 AM
I really enjoyed the alien parts, especially the zero gravity seciton, was extremely cool.

Heh. I knew Crysis would end up just like Far Cry. Great, up until it's mutants (or aliens) everywhere.
Heh. I knew Crysis would end up just like Far Cry. Idiots continuously looking for and pointing out the bad parts of the game on forums instead of f**king playing it and enjoying it :dry:

Wasabi
November 18th, 2007, 05:27 AM
I would if it didn't destroy my computer.

jambo
November 18th, 2007, 05:45 AM
Crysis is pretty well optimised. You'd have to have a computer that's at least 2-3 years old that WASN'T mid-top of the range to not be able to play it. I know people on AMD 3200+ processors with 9800 cards who are playing Crysis. They just turn everything to low and enjoy.

intooblivion
November 18th, 2007, 07:14 AM
If I have amd 64 X2 3800, radeon X1650, and 768 ram how would it run?

The demo was laggy sometimes for me even at low.

P-Thunder.
November 18th, 2007, 09:28 AM
The retail is supposed to perform slightly better than the demo.

Ares
November 18th, 2007, 09:55 AM
I really enjoyed the alien parts, especially the zero gravity seciton, was extremely cool.


Heh. I knew Crysis would end up just like Far Cry. Idiots continuously looking for and pointing out the bad parts of the game on forums instead of f**king playing it and enjoying it :dry:

1: The zero-G part was awesome, afterwards the game really looses just about everything that sets it apart from other games except for the graphics and nanosuit though.

2: As I said in the review, Crysis is a really good game, but its not the perfect masterpiece that a lot of people are saying it is. It could have been assuming they polished the game more in late-development.

Loke
November 18th, 2007, 01:44 PM
Spoilers in my post.

1: The zero-G part was awesome, afterwards the game really looses just about everything that sets it apart from other games except for the graphics and nanosuit though.

Got to agree there. I feel that the aliens, despite having quite a nifty looking design, destroyed the later part of the game. And one of my biggest quirks is the fact that the NK just vanish, you never ever see any of them ever again.

From being a non-linear awesomeness experience the game took the wrong turn and exploded into a linear shoot 'em up like so many other shooters out there. Meh.

Good, well-written review too.

Flarty
November 18th, 2007, 10:16 PM
same old story really, it was just over hyped, and in the end will not meet peoples expectations, i thought i got an inflatable friend with several different working orifices with this game, bah how disappointed i am :P

Kester
November 20th, 2007, 04:37 AM
Crysis plays fine at around 20fps, I've pushed everything I can up so I get around a steady 20fps, and have not had one problem.

Although I totally agree with the Heli, you cannot imagine how pissed off at that I was yesterday, thinking that I may possibly be able to shake it, in the end I just decided to put speed mode on and run away from it.

P-Thunder.
November 20th, 2007, 09:53 AM
Its strange how Crysis is playable at 20FPS. Any other FPS and its unacceptable,

Viktor Berg
November 24th, 2007, 04:24 PM
Bull. I played at average FPS of ~15 just fine(The ship had higher FPS since there were no outside areas to render). The last alien battle dropped to below 12 FPS, I think, and that's where trouble started. I don't remember just how many times I reloaded that level. Died and died. And that strange bug kept kicking in, where you can't blow up the ship because of some bug.

All in all, a decent game, but not perfect. I noticed, as well, that despite all the promises of it being non-linear, it played pretty linearly. Lots of high cliffs, seaside etc. blocked the alternate paths one could expect from such a game. Like everyone says, the aliens killed the game pacing, changing it from a free-style to shoot-and-dodge gameplay. While it adds challenge to the game, it is quite frustrating to encounter such a gameplay change.

The boss battle - I don't really have a problem with it (although I hate boss battles, generally), except it never got explained much - why it is here out in the ocean, what was it trying to do just hovering near the battleship...

MaxTheLimit
November 25th, 2007, 12:06 AM
I love true boss battles. One with straight huge enemy versus you. Duke Nukem 3d did this well, as did painkiller. I really enjoyed Crysis and the review I'm still writing gave it an 89%. This was despite huge problems with the game which tells you how well the premise and play model is. I'm not fanboy though, so I can say without pause that it is no work of gaming art.

EDIT: VB mentioned something that gets notice by me. Cliffs and shores limiting open feeling. And by the end open feeling is all gone which makes me a sad panda.

Alex6969
November 29th, 2007, 12:22 AM
The bugs hamper the game's ability to shine. In certain areas I would just die walking by a bookshelf. In real life I'd have a book shelf fall on my and I'm still here typing out useless information.

The boss fight was kind of a let down. But even Half-Life, the greatest game ever in my book, had a final boss fight. My disappointment was relieved when I found out the game left in a cliff hanger.

I like sequels :-)

Kester
November 29th, 2007, 09:20 AM
One of the most annoying parts for me was when it wouldn't trigger my next objective for whatever reason, meaning I'd have to replay from my last save, which in some cases could be 20-30 ago.

Natoksane
November 29th, 2007, 03:00 PM
I've heard from a few people that their game won't trigger the next objective and they have to go back and try again from their saves.